Table of Contents
Because Disney Infinity provides a helpful quest compass system for all missions, directions to quest objectives are unnecessary. For this reason, the aim of this walkthrough is to help players achieve as many feats as possible during a playthrough of the Guardians of the Galaxy playset. Feats will be noted with an asterisk (*) and written in title case, like so *Name of Some Feat.
This playset will not assume players have every character, but it will provide detail for how to unlock feats for specific characters and recommend certain characters as optimal for some situations.
Finally, this walkthrough assumes users are playing on the Extreme difficulty. The instructions here will thus be applicable for any difficulty, as the strategies discussed here will help players beat the game on the hardest possible difficulty.
Rocket: (Super Jump/Tech) –
Rocket starts off relatively weak, with a semi-auto Quantum Cannon and only a single melee attack, his slide attack. The cannon can be upgraded to shoot much faster. Though it never achieves full auto fire, eventually it no longer has to reload. There is also a charge attack for added damage with upgrades.
Rocket’s only other “melee” attack is a grenade deployment when you hold the melee attack button. It’s deep in his relatively short melee tree. Rocket’s special attack is a strong but short-ranged AOE gunshot.
Star-Lord: (Super Jump/Tech) –
Star-Lord is, in my opinion, the best character in the game. He has a full suite of powerful melee combos, including an upgrade which allows him to throw a mine. His ranged attack is a high-speed projectile which can be upgraded to dual wield and to have homing bullets.
His special attack summons a temporary turret which can kill enemies. All of these options make Star-Lord an incredibly powerful, versatile fighter no matter which talent specializations you choose.
Gamora: (Super Jump/Maximum Strength) –
Gamora is a primarily melee focused character with good base damage and strong combos. Her ranged attack starts off relatively weak, and it can never achieve full auto. With upgrades, it gains the ability to shoot four pretty powerful shots at once, though this shouldn’t be your primary focus with Gamora.
Her sword attacks do more base damage than most other characters, and Gamora’s special attack is a short buff which increases her speed and damage even further. With upgrades, her special can last an impressive amount of time. I strongly recommend maxing Gamora’s special attack and then focusing on her melee tree.
Drax: (Super Jump/Wall Crawl/Maximum Strength) –
Drax is a melee-only character with high damage and some movement versatility. Unlike every other character in the Guardians Playset, Drax has no ranged attack at all. For Drax, the ranged attack button executes a spinning charge forward knife strike. With upgrades, you can hold the button to charge around.
Drax’s special attack gives him a short damage boost which can be buffed with further upgrades. Despite his limited options, Drax’s melee attacks and ability to close in on a target are a powerful (and fun!) set of tools. I ended up playing him throughout most of my playthrough, despite other characters being technically better.
Groot: (Wall Crawl/Maximum Strength) –
Unlike Gamora and Drax, Groot’s maximum strength is unlocked by default. This can be helpful if you’re saving skill points for the other two characters.
Groot is a somewhat balanced ranged/melee character, however you must take great care when executing Groot’s ranged attack, Groot’s Root. The attack has an extremely long recovery, but with upgrades, it can send out multiple tendrils. The attack does huge damage, though, and if an enemy hits you while you’re recovering, you will recover much faster. Use this to your advantage.
Groot’s melee attacks are relatively short ranged, but they have excellent hurtboxes, due to his wide, sweeping branched arms. Groot’s special attack is a short ranged slam that hits directly in front of him. Make sure to be close to your opponent when you use it, or it will whiff.
Iron Man: (Flight/Tech) – Iron Man is a ranged-focused character with strong melee attacks. Through upgrade, you can activate a deployable mine, and the powerful repulsor blossom ability. You can also upgrade to be able to charge his ranged attack so that it’s much more powerful.
Iron Man’s special attack, fully upgraded, is one of the best for certain situations, but it has the drawback that you must be roughly facing the group of enemies on which you’re using it, or most of the missiles can miss.
Nova: (Flight) – Nova is a ranged brawler who can charge his ranged attacks for added damage but has relatively weak melee attacks.
Fully upgrading Nova’s special attack, an AOE stun and damage attack, also boosts Nova with an enormous heal. If you hit enough enemies, you can get a full lifebar heal from a single usage of this attack.
Refer to the Avengers Playset Walkthrough for a thorough discussion of the combat in Disney Infinity.
Spatial Delivery: Deliver the package to the Collector. – Cosmo
Follow the onscreen prompts through the tutorial platforming section.
Before the ground pound at the end of this section, there will be an impossible-to-miss Iron Man Crossover Coin.
After the mission, in the main hub room, collect the G token to unlock the Mining Transport and the Nova coin by the door on the left. If you’re playing as Drax, grab the three XP bubbles in the room, then get the Wall Crawl upgrade to start your progress on *Onward & Upward. Wall crawl up and take the boost pad to get the G token for the Procyon vehicle, then double jump across the gap.
Climb up to get the wall crawl box, and continue on here for more optional boxes, if desired.
Knowhere to Run: Defeat enemies and destroy all drop pods in the docking bay. – Cosmo
As Groot, kill the first few waves of Sakaarans and get enough XP for his special move, I Am Groot!. Start progress on *Bough Break.
After you kill the enemies on tier one of the dock, collect the G token for the Crusader with extension vehicle, then the maximum strength box.
Use Groot’s ranged attack carefully but extensively to get *Deeply Grooted. On tier 2, kill the enemies and collect the Iron Man token on top of the box.
Let’s Be Clear: Clear the obstructions. – Cosmo
Use the power cell to break the debris.
Then kill the Sakaarans that spawn in and get the Iron Man coin. Afterward, throw power cells at the Necrocraft until it dies.
After the mission, don’t miss the Nova coin and super jump boxes above the bridge on tier two.
Also, grab the strength box on tier 1.
Pest Control: Destroy all the Sakaaran disruptors on the rooftops on the living quarters. – Cosmo
Follow the quest objective to the disruptors and destroy them.
At this point, I got *Bough Break, so I switched back to Drax. Get the two Nova coins and the super jump box.
Miner Catastrophe: Make your way to the anti-air guns in the mining area. – Cosmo
Use the fuel cell to power up the elevator.
Collect the Nova coin at the top of the elevator.
Drop Everything: Power up the anti-air guns and destroy the attacking Necrocraft. – Cosmo
*Enemy Down progress for killing Sakaaran ships. Climb up to the roof and get the Iron Man coin.
Then drop down and bring the fuel cells out to power the generators.
Shoot down Necrocraft, but make sure to shoot down their bombs, or the city will take damage.
After the mission, super jump to the nearby Iron Man coin.
Time for Paws: Cosmo is in Danger! Rescue him! – Cosmo
Get the G token for the Scarab vehicle and the Nova coin.
Platform across. Time your jumps to avoid the fire and get a fuel cell. Then get the Iron Man Coin.
Bring the fuel cell back over, then get another Iron Man Coin.
Wait for the second platform to move to the appropriate level and get a Nova coin.
Across on the next platform, you’ll find another Iron Man coin.
Proceed past the fire and climb up to get a few wall crawl boxes.
Then get the super jump box and a tech box.
Make your way across to the rail and collect the Iron Man coin and super jump box.
Continue forward and optionally climb the wall to get a wall crawl box, then climb down to get another.
Enter the central tower and get ready for a fight.Â Doing this fight in two player mode will unlock *Double Team, as this is the first large Sakaaran. Regardless of whether you have a second player, you will at least unlock *Tanked.
Using the fuel cell will activate a turret that can kill most everything. When you enter Cosmo’s command center, you will get a cutscene. After the cutscene, you’ll get *Canine Encounter.
After the mission, collect the Iron Man Coin in the command center and the G token for the Starblaster.
You now have access to flight, as Iron Man should be unlocked. You’ll also receive *Ticket to Ride for unlocking a flying vehicle.
Wild Blue Yondu: Go to the Mining Pod Garage and meet Yondu. – Yondu
Follow the quest objective. Ride the rail over to meet Yondu at the garage.
Cool Miners Fodder: Guide a mining pod out of the garage. – Yondu
Use the fuel cells to adjust the rails for the mining pod in the garage.
To Peace in a Pod: Protect the mining pod from the Sakaarans. – Yondu
Use the anti-air guns to fend off the Sakaaran attack. This mission is tough on extreme. Focus on the ranged Sakaaran troopers whenever possible, as they do the most damage.
Up and Running: Protect the mining pod to the central building. – Yondu
This time we get to protect Yondu on foot.
Playing as Drax, I got *The Destroyer. With the purple capsule right next to the mission start, I was able to switch to Rocket and get *Rocket Power, then when the ground robots showed up, I got *Rabid Rodent.
Due to the large amount of spawns, the fact that the mining pod restores to full HP if it dies, and the fact that the purple capsule resets every time the mission starts over, this is an excellent time to switch to other characters and get their kill feats, such as Star-Lord’s *Quill is Mightier Than The Sword and Gamora’s *Deadliest Woman in the Universe.
Throughout the course of this mission, you should also get *Knowhere Safe.
When you get back to the central hub room, you win.
Launch Time: Protect the mining pod from attack. – Yondu
Now defend Yondu on foot in the docking area.
Defend him up to the second tier of the docking area.
Out of the Frying Pan…: Destroy the attacking ships so the mining pod can take off. – Yondu
Make sure to use the charge attack on the turret, as its area of effect is pretty incredible. This bigger gun should make the mission much easier than the previous gun defense.
After the mission get *Man the Guns.
…Into the Fire: Board the Dark Aster using the mining pod. – Yondu
Activating this mission will trigger a cutscene where you fly to the Dark Aster.
Unwelcome Wagon: Explore the Dark Aster. – Yondu
Follow the quest objective through the door.
Do the platforming with the spinning, electrified rod, then enter the arena and fight the Sakaarans.
Use the gun to power the correct symbol before it enters the reading frame.
Door and Piece: Find the missing piece for the door. – Yondu
Use the gun on the portal in the main room.
Platform over the spinning electric log, then enter the arena again. Kill some Sakaarans, then encounter a bigger version of the puzzle from last time.
Fight your way to the back room and unlock the key.
Door Busters: Get through the door to the Dark Aster’s core. – Yondu
Carry the key back to the main room.
A flying character makes this trivial if you’re not interested in XP.
When you walk into the core area, you’ll trigger *To The Depths.
Dark Aster Disaster: Disable the Dark Aster’s core. – Yondu
First, just shoot the core casing.
Ronan Boss Fight
Shoot Ronan’s shield with the energy gun to create a free orb. The longer you you can hold the fire button, the bigger the orb will be. If you can get the orb to its maximize size, let it land in one of the slots on the side.
This boss fight is pretty straightforward. Once you get enough orbs in the slots along the side, Ronan is defeated. After you defeat Ronan, unlock *Accuser Diffuser and get your cutscene.