While the game doesn’t release officially until October 29th, some helpful Redditors have tracked down the installer for Disney Infinity 3.0. So we can finally say it: it’s here! It’s great to finally the get gang all together.
Without a doubt, the game looks great on my ancient hardware (more specifics below), and getting to play the game in full 1080p is a delight. One warning I would give you right away is the load times are quite long. I don’t know if that will be patched in the future, but let’s hope so!
I know I’m late to the party, but I’m enjoying the massive refinements to the combat system with light saber characters. The utility of force powers also adds a new dimension of play for any of the force users in the game. I look to do a more in-depth breakdown of the major changes to the combat system in the coming days.
I’ve only just started the Twilight of the Republic and Rise Against the Empire play sets, so I’ve got a lot of catching up to do. I was nonetheless instantly transported to a far, far away galaxy as soon as I saw the classic title crawl. I’ve just reached Mos Eisley in Rise, and the game does an excellent job of capturing that environment as well. Now I’ve got a whole lot of mynock chasing to do!
Of course, as a dedicated toy box builder, one of my first stops upon getting into the new version of the game was the toy box. I was thrilled to see that all of my toy box saves from 2.0 had flawlessly transferred over to 3.0 (though now it thinks I’m full on save slots!). This saved a lot of major headaches.
I also noticed when I hopped into the spark farm I made a guide for a while back, there had been some pretty considerable changes to how spark farming works. That’s clearly going to require an update in the future, but the short version is: a much smaller spark grab radius and much stickier sparks.
I’m also looking forward to trying out the incredible array of new creativitoys, and as I learn and discover what interesting things you can do with those, expect frequent updates.
Disney has not officially posted PC requirements for the 3.0 version of the game, and it won’t officially release for a few days. However, here’s the requirements for DI 2.0 on PC, and I’ll fill this in with the 3.0 requirements when they become known:
2.20 GHz Dual-Core CPU
2 GB RAM
Nvidia GeForce 8600 GT 512 / ATI Radeon HD 4650 1 GB
16-bit DirectX® 9.0c-compatible sound card
We do have official word from the team that the requirements will be “close to” the Windows 7 reqs, but also now includes support for Windows 10! Personally, I played the game on a Core 2 Quad, 4 GB of RAM, and a GeForce 560ti, and I get the best performance I could imagine, so certainly old hardware can handle 3.0.